EARTH
8Boot-Up Admiral - Destroyer Dynamo
Archetype:
Boot-Up
ATK:
2500
DEF:
2500
View:
2908
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
Boot-Up Admiral - Destroyer Dynamo — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 54 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Removal
Why it scores here
The card's value is a 2500-ATK body that is hard to remove by battle or effects while a Gadget is on the field, plus a once-per-turn destroy of one other field card. Its Special Summon condition (sending 2 Gadgets from hand and/or field to the GY) means it is only reliable in Gadget-supported lists, which the deck sample confirms (Gadgets archetype in 45.5% of decks, Gadget partners in about 85% of decks). The 2500 ATK earns no points by itself; the score rests on protection and repeatable removal, which are capped by the Gadget dependency and by the absence of any recorded board data.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | The Special Summon needs 2 Gadgets in hand or on the field, and 92.7% of the 55 decks are Gadget-centred, so access is real in its home but conditional elsewhere (observed deck stat, with inference on the route). |
| Combo & Conversion | 50 | No combo boards are recorded, so conversion from a realistic start is text-only inference: one body plus one destroy per turn (inferred). |
| Resource Economy | 35 | The summon cost sends 2 cards to the GY with no draw or refuel described in the text, so it is a net card cost (verified from card text). |
| Effect & Interaction | 60 | A once-per-turn targeted destroy of any other field card is flexible removal, but limited to one target per turn (verified from card text). |
| Material Utility | 35 | The body is Level 8 EARTH Machine, but no material role data is supplied, so material value is inferred only from its stats and level (inferred). |
| Resilience & Flexibility | 65 | Battle and effect immunity while a Gadget is controlled is strong in its home, but it switches off without Gadgets and the summon cost makes it vulnerable to Gadget-count interaction (verified from card text, with inference on interaction). |
| Deck-Building Efficiency | 45 | It needs a specific Gadget core and has a summon restriction, though 1.82 average copies per deck indicate it is a normal slot cost rather than a garnet (observed deck stat). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: Self-locking summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Battle and effect protection while a Gadget is controlled
- Repeatable once-per-turn destroy of any other field card
- 2500 ATK body that is strong on the field in its home
Weaknesses
- Special Summon needs 2 Gadgets, so it is dead without that support
- Summon cost sends 2 cards to the GY with no return
- Protection is lost when no Gadget is controlled
Counters / choke points
- Removing or negating the Gadget support before the summon
- Hand traps or negates that stop the Special Summon
- Targeted removal of the Gadget monsters that enable protection
Best use
Boss/End-board body with protection and one repeatable removal per turn. Decks: Gadgets, Boot-Up. Suggested copies: 1.
Evidence & gaps
- Verified: Special Summon restriction: 2 Gadgets sent from hand and/or field to the GY (card text); Protection from battle and card effects while controlling a Gadget monster or Gadget equipped to a monster (card text); Once per turn: target and destroy 1 other card on the field (card text); Formats: TCG, OCG, MasterDuel; 55 sampled decks run 1 to 3 copies
- Observed: Present in 55 recent decks, 92.7% in gameplay type 7 (deck stat); Gadgets archetype in 25 decks (45.5%) and Gadget partners in 85.5% of decks (deck stat); Average 1.82 copies per deck (deck stat)
- Inferred: Summon route depends on Gadget density in hand and field, so it is conditional outside Gadget lists; Protection value is highest in Gadget boards and drops when Gadgets are removed; Removal effect is a boss-level answer rather than a main-deck hand trap
- Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference No guides supplied No banlist token, so 3 copies are assumed legal No usage statistics (StatisticsCard), so archetype inclusion is inferred from the 55-deck sample only No material or Level 8 use data, so material_utility is inferred from stats and level






