Boot-Up Admiral - Destroyer Dynamo
EARTH 8

Boot-Up Admiral - Destroyer Dynamo

  • Archetype:
  • Boot-Up

  • ATK:
  • 2500

  • DEF:
  • 2500

  • View:
  • 2908




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
54± 8/ 100
Power Score
Intrinsic 54
Deck 54

Boot-Up Admiral - Destroyer Dynamo — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 54 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal

Why it scores here

The card's value is a 2500-ATK body that is hard to remove by battle or effects while a Gadget is on the field, plus a once-per-turn destroy of one other field card. Its Special Summon condition (sending 2 Gadgets from hand and/or field to the GY) means it is only reliable in Gadget-supported lists, which the deck sample confirms (Gadgets archetype in 45.5% of decks, Gadget partners in about 85% of decks). The 2500 ATK earns no points by itself; the score rests on protection and repeatable removal, which are capped by the Gadget dependency and by the absence of any recorded board data.

Axis scores

Axis Score Evidence
Accessibility 55 The Special Summon needs 2 Gadgets in hand or on the field, and 92.7% of the 55 decks are Gadget-centred, so access is real in its home but conditional elsewhere (observed deck stat, with inference on the route).
Combo & Conversion 50 No combo boards are recorded, so conversion from a realistic start is text-only inference: one body plus one destroy per turn (inferred).
Resource Economy 35 The summon cost sends 2 cards to the GY with no draw or refuel described in the text, so it is a net card cost (verified from card text).
Effect & Interaction 60 A once-per-turn targeted destroy of any other field card is flexible removal, but limited to one target per turn (verified from card text).
Material Utility 35 The body is Level 8 EARTH Machine, but no material role data is supplied, so material value is inferred only from its stats and level (inferred).
Resilience & Flexibility 65 Battle and effect immunity while a Gadget is controlled is strong in its home, but it switches off without Gadgets and the summon cost makes it vulnerable to Gadget-count interaction (verified from card text, with inference on interaction).
Deck-Building Efficiency 45 It needs a specific Gadget core and has a summon restriction, though 1.82 average copies per deck indicate it is a normal slot cost rather than a garnet (observed deck stat).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: Self-locking summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Battle and effect protection while a Gadget is controlled
  • Repeatable once-per-turn destroy of any other field card
  • 2500 ATK body that is strong on the field in its home

Weaknesses

  • Special Summon needs 2 Gadgets, so it is dead without that support
  • Summon cost sends 2 cards to the GY with no return
  • Protection is lost when no Gadget is controlled

Counters / choke points

  • Removing or negating the Gadget support before the summon
  • Hand traps or negates that stop the Special Summon
  • Targeted removal of the Gadget monsters that enable protection

Best use

Boss/End-board body with protection and one repeatable removal per turn. Decks: Gadgets, Boot-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Special Summon restriction: 2 Gadgets sent from hand and/or field to the GY (card text); Protection from battle and card effects while controlling a Gadget monster or Gadget equipped to a monster (card text); Once per turn: target and destroy 1 other card on the field (card text); Formats: TCG, OCG, MasterDuel; 55 sampled decks run 1 to 3 copies
  • Observed: Present in 55 recent decks, 92.7% in gameplay type 7 (deck stat); Gadgets archetype in 25 decks (45.5%) and Gadget partners in 85.5% of decks (deck stat); Average 1.82 copies per deck (deck stat)
  • Inferred: Summon route depends on Gadget density in hand and field, so it is conditional outside Gadget lists; Protection value is highest in Gadget boards and drops when Gadgets are removed; Removal effect is a boss-level answer rather than a main-deck hand trap
  • Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference No guides supplied No banlist token, so 3 copies are assumed legal No usage statistics (StatisticsCard), so archetype inclusion is inferred from the 55-deck sample only No material or Level 8 use data, so material_utility is inferred from stats and level











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